GAME MAP

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Each map is tied to a specific game mode, as each map is specially design for that specific mode for game play balance and maximum suspense.
Team Death Match
Ware House
An unnamed United Great Force’s secret warehouse used to hold supplies. Heavily guarded by SA forces, Silent Fox suspect something important is being held here.
This is the smallest map in Sudden Attack, with a focus on close quarters combat. Expect quick and intense action in this map.
Submarine
An isolated naval base that is hiding a nuclear submarine that could possible be use to launch the attack. Silent Fox must overrun this complex at all cost.
A large enclosed map with 3 different level and narrow corridors, a submarine dominates the center of the map and provides some cover to cross the water.
Power Plant
A civil nuclear power plant own and operate by the government, the Silent Fox suspect that this is where raw material for the nuclear warhead are produce.
Plenty of isolated rooms and corridors that make close encounter and ambush attack very dangerous.
Burning River
The SA units had intercepted the bridge as their final defensive front and had covered on every corner of the bridge as the city will fall under the Silent Fox’s Squad if the enemy manages to cross over the bridge. The bridge has been sealed off from the city, thus, the SA units are unable to go back through the bridge but they must defend the bridge and neutralize all Silent Fox units.
Shark Tail
The Silent Fox hijacked a United Great Force transport ship carrying heavy weaponry, using it to ram into a naval base hiding the nuclear submarine. The frigid water of the naval yard claim equal number of victim from hot lead.
Battle on the deck of the transport ship and also in the cold water beneath the ship.
Gateway
An unexpected cross fire erupted suddenly between the Silent Fox and SA Force in this Middle Eastern town. Luckily all of the civilians have already escaped from the area upon the first gun shot.
A large open air area in the map make it idea for snipers and organized assaults, while the enclose buildings along the street provide sufficient cover long the street.
G-Cube
Located deep within a futuristic research facility are training equipments design to simulate the low gravity of space. Silent Fox is not sure what purpose the facility servers but they are determined to find out after clearing out the entrenched SA Force.
The large low gravity training room in the center makes encounter here interesting and very chaotic.
Royal Road
A special VIP from the UG-Force has been reported to stay in this 5-star hotel called “Royal Road Hotel” and is heavily guarded by the S.A. SWAT Units. Silent Fox infiltrate into the hotel to kidnap the special VIP but they must deal with the S.A. SWAT Units.
Stone Castle
One of the Silent Fox´s units have defected to the SA Forces and he contains S-Level intelligence of the Tanjiriro Liberation Group. Set in the medieval castle, both the SA SWAT Team and the Silent Fox units clash together in a brutal firefight.
Warehouse 2
An unnamed United Great Force’s secret warehouse used to hold supplies. Heavily guarded by SA forces, Silent Fox suspect something important is being held here. W-Scout led their units to this facility and managed to cause severe damage to the facility itself but this does not deter the UG-Forces as they continue to occupy and repair the facility for future use.
Dust Devil
Somewhere in middle east, there is an abandoned storage facility with intersecting corridors with a lot of rooms. This makes the perfect area to stage ambushes.
Indie Way
Situated in a commercial storage facility, the SA forces have arrived to stop the Silent Fox terrorists from hijacking the containers.
Assault
Situated in China of a Shaolin monastery, both teams must fight it out to win the match.
Snake
Situated in a small town where military blockades and checkpoints are blocking the roads. Terrorists insurgents are hidden in the small town, ready to strike against the S.A. Team.
Mission
The 3rd Supply Base
Silent Fox has identified this base as the weakest link in SA Forces?supply chain for the frontline. Destroying this base will severally cripple the forces ability to retaliate future attacks.
There are 2 vital targets in this map, forcing the defender to split up their attention. The many obstacle and shadow in the building, putting the defender at a further disadvantage.
Dragon Road
A Large shipment of munitions supplies has arrived and is kept in one of the secret storage in south side of China Town. The Silent Fox will need to infiltrate and destroy the stockpile to halt the Forces’ advance.
2 targets are available here, but the path leading to them are narrow and can be easily defended by an organized force.
Airport
This airport is part of the vital supply chain of the SA Forces, making it prime target for the Silent Fox. But the open air airport can easily defended by snipers, making it a tough fortress to infiltrate.
Both targets are hard to reach, making it a challenge for the Silent Fox.
Frozen City
A seemingly nonchalant town near the Siberian border is in actually a backup supply for nuclear material. The power plant underneath the city offers 2 separate targets to be destroyed; destroying either one will destroy the whole complex.
Narrow corridors line the underground power plant, limiting maneuverable room making each encounter fatal.
Ocean Station
This Ocean facility belong the international energy enterprise “Energy Tech’, they are suspected to the inleague with the United Great Force. The Silent Fox decided to destroy the station just to be safe, a drop helicopter is employed for the mission.
2 separate targets are found in this map, but numerous accesses to them makes defending problematic. Luckily the attacker are venerable when they first drop
Old Town
Reports have been received, informing that another possible backup generator in the SA Forces’ control. Deep in the heart of Europe, this quiet little town will be turn into a war zone.
Open areas separated by narrow alleyway formed much of this map, will require small organized team to infiltrate or defend the targets.
Emble Lab
The EMBLE Laboratory has been known to be secretly producing biochemical weapons for United Great Force for years. Silent Fox have decided to the remove facility from the face of the Earth, once and for all.
There is plenty of open area outside and within the building, which can easily turn into a crossfire warzone.
Poseidon
The futuristic deep sea mining vessel has suffer major damage to the hull and is quickly sinking, yet the dangerous cargo it is carrying must be made unsalvageable. With the ship sinking, both teams are racing against the clock to complete their mission.
Dark narrow corridor can make fighting extremely fierce and deathly.
Provence
The SA Forces has evacuated the small town of Provence and have setup portable missile silo. The missile is aiming at one of the hidden base belong to the Silent Fox, the rebel must bring down the silo at all cost, while the SA Forces must defend it with their lives.
Similar to Old Town, the interconnecting open areas will require disciplined units.
White Squall
The twisting streets and back alleys of this Middle Eastern town turn this encounter into a maze. Enemy could appear in any direction, while anyone not familiar with the layout will quickly find themselves lost.
Ambush is the name of the game here; make sure not to wander off alone.
City Cat
The war between Silent Fox and SA Forces has spread even to the Far East. An innocent looking delivery truck in a small town of Japan is actually transporting arms supply to the Forces. The Silent Fox plans to destroy this shipment to show how far their reach matches those of the Forces.
The empty streets of the small town offer little protection, overrunning the defense as quickly as possible to reduce exposure.
Crossport
According to the public news, UG-Forces use this facility as a means to store their food and medical supplies. However, the truth is that this facility are being used to secretly store strategic weapons. The Silent Fox units acquired the intel of the facility and in order to expose their secrets to the world, their intention is to expose their strategic weapons and dismantle their facility.
Desert 2
Based on a popular demand, the Desert 2 map is filled with many routes, doorways and tunnels to confound and confuse the soldiers.
Western
Located in the old wild west recreation theme park, the terrorists have overtaken this area and are set to plant the C4 bomb. It's up to the S.A. Team to stop the terrorists before they succeed in their objectives.
Prison
Located in the old wild west recreation theme park, the terrorists have overtaken this area and are set to plant the C4 bomb. It's up to the S.A. Team to stop the terrorists before they succeed in their objectives.
Gustav
Situated in the train depot, a large railway gun is preparing to be departed from the train depot but the terrorist Liberation Front managed to infiltrate into the train depot to stop the railway gun to be transported out. The S.A. Team responded to the situation and arrived to the scene, where they begun their bloody firefight.
Capture Mission
Golden Eye
Situated in a high maximum security prison, it has been overtaken by the Liberation Force members and threatened to destroy the building and free its political prisoners. S.A. Team are dispatched to stop them from completing their mission.
Club Night
Biochemical weapons that have been smuggled out of EMBLE Laboratory are found to be stockpiled in a secret warehouse in down town. The warehouse operates a night club as a front to misdirect casual observers, but the Silent Fox are no casual observers.
Small enclosed room litter most of the space here, fierce crossfire are to be expected.
Two Face
Situated in an abandoned factory, where 2 valuable items can be found hidden in one of the rooms.
Siege Mode
Stormville
The control to one of United Great Force’s spy satellite has been discovered. The fight to gain the control of the satellite has erupted in this quiet European vacation town.
Access to the building is available above and below ground, forcing defender to divide their resources.
Rush
Oil supply to part of Europe is under the control of United Great Force, and they are slowly choking the region hoping to flush out the rebels. Liberating this control center would deal a major blow to the Forces grip on power.
The target lie expose in the center of the map, meaning attempt to capture it will also expose the player.
Aqua Bullet
Silent Fox supply line has been discovered by the SA Forces, and a fierce battle has ensured to fight for control. Silent Fox has the table turn on them and must defend the target from incoming SA Forces.
Swimming can provide interesting access to the creative player, make full use of it!
Warehouse Begins
Secret passages revealed in the cargo containers that leads down below of the Warehouse, houses a nuclear missile.
Submission
Mad Cage
Prisoners from both side suddenly found themselves trapped together in an iron cage, striped of weapons except for a single knife. Only the victor will be allowed to walk free from this deathly fate.
No place to hide and no place to run, it is a fight to the finish with only knifes.
Monkey Garden
Those who escaped from the Mad Cage were frustrated to find themselves trapped once again with opposing forces. The obstacle course like field of the Monkey Garden holds a single pistol; anyone who managed to capture it will have overwhelming power over the others.Seek out the target and concentrate on defending it, to be awarded with a pistol to easily pick off the knife wielding opponents.
Cross Counter
In this mode, you are restricted to only a sniper rifle and a pistol. Both teams will start in a long singular road, with some alleyway to penetrate to the enemy’s base.
Triple Tower
In this mode, you are restricted to only using the sniper rifles and a pistol. Similar to Cross Counter, Triper Tower map will let you engage other players in a tall building. Both Teams will be situated in 2 different areas with a singular route.
Cliffhanger
Tired of the constant battles followed one after another without any sense, the remaining units for the Liberation Front and the UG-FORCE gathered at the bridge for their ultimate showdown.
Observer
Infiltrate into the MEG Corporation building and occupy the amory room. Whoever occupies the amory until the timer ends to win the match, but as well as gain access of a large cache of weapons.
Bighead Counter
Same designed map as the original Cross Counter map, except in this map, it has been added with Bighead mode and no restrictions to any weapons.
A Depot
What if in the 3rd Supply Base map...the terrorist had successfully bombed in Bomb Site B? This map is what had happened to it of its aftermath.
Counter Blow
In a long overstretch road filled with containers and large crates, in which large buildings surrounds both side of the road. Only snipers venture in this road.
3rd Supply Base - Heartbeat
Situated in the 3rd Supply Base during at night, both teams are given a Heartbeat sensor to locate the enemy.
3rd Supply Base - Respawn
The 3rd Supply Base Map functions as the same as the original Mission mode, except you can respawn in the match which is similar to the Team Deathmatch mode. You may not able to respawn after planting the bomb.
Snow Garden
Similar play style as Monkey Garden map, where both teams are restricted to using melee weapons with addition of a snowball to hurl at the enemies. Teams can capture the target area in the middle of the map and defend the captured target area until the time is over. Captured target area will grant the player to use the Snowball Grenade.
A Supply Ace
Set in the bombed 3rd Supply Base aftermath ,this mode requires a minimum of 6 players to engage a 1 vs 1 match. Each losing combatant will be replaced by the next player in the opposing team.
Shanghai
A Sub-mission map whose gameplay style is the same as the Mission mode, with a slight difference. Red team will spawn next to the Bomb site and must plant the Bomb immediately within 25 seconds. Once the bomb has been planted, Blue team must locate and defuse the bomb immediately within 40 seconds.
Touchdown
Death Market
In this mode, players are to retrieve the item from the enemy base and return the item back to your base to score points. The more points you accumulated, the higher chances of your team to win.
Lost Room
A chemical factory has been turned into a battlefield where players are to retrieve the item and set the item into the enemy's base.
Indie Way
Situated in a commercial storage facility, the SA forces have arrived to stop the Silent Fox terrorists from hijacking the containers.
Amazing
Bighead House
In this mode, players can kill opponents to increase their Big Head meter. Once the meter is filled to the max, player will become invincible for a short duration of time with increased speed and damage but forced to use the hammer to attack.
Vampire London
In the old gothic London, the civilians lived in constant terrible fear. For the streets of London are prowled with the forces of darkness: Vampires! Vampire Hunters (or Hunters for short), are called in to eradicate the evil bloodsucking fiends and save London from its evil grasp.
Vampire Vessel
A vessel ship is swarming with vampires and its up to the Vampire Hunters to stop the infestation before the ship reaches to human civilization.
Vampire G-Cube
G-Cube map had been infested with Vampires and it's up to the Vampire Hunters to stop them. But the anti-gravity had been tampered and increased with more lowered gravity.
Vampire Gateway
Gateway map had been invaded with Vampires and throughout the alleyways and corners, lays every danger to the Vampire Hunters.
Vampire Submarine
The nuclear powered submarine's naval base has been infested with vampires and it's up to the Vampire Hunters to stop them.
3 Way Battle
3 Teams will be competing each other to capture the Respawn Post in this abandoned military building.
Taco Match
Agit
Agit is a map to play in the Taco Match mode. A 2 storey building located in the middle of the map with surrounding hedge bush and has several ways to enter. There is a radar control that allows the Blue Team to spy on the Red Team's whereabouts.
Free Fire
Mad Cage
This map is exactly the same map as Mad Cage in Submission mode, except that in this Free Fire mode, it's a Free-For-All Deathmatch instead.
Vampire London
This map is exactly the same map as Vampire London in Amazing mode, except that there are no Vampires and Hunters in the Free-For-All Deathmatch mode.
Hostage
Arena
The president's daughter has been kidnapped by the Liberation Front and locked her in a impenetrable glass chamber. Within the glass chamber, poisonous gas emits inside the chamber, which slowly suffocate the hostage. Surrounding the chamber, they have armed it with 3 timer bombs that will go off in 4 minutes. S.A. Team must infiltrate the concert hall, disarm the bombs in order to rescue the hostage.
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GAME MODE
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Team Death Match
This is the simplest of the all available game mode in Sudden Attack. The objective of the game is to the highest scoring team in the game at the end of the count down, or be the first team to reach the victory score.
Mission
One team will be armed with a time bomb, to be used on the designated target found in the map. The bomb team must successfully plant the bomb on the target and defend it until the bomb detonates. While the defuse team must defend the target from the opposing team or try to defuse the bomb before it explode.
Targets will be highlighted on the player’s radar.
Item Retrieval
This is game mode; one team will be assigned as the defending team and must guard the target from the opposing team. The other team must infiltrate the defense, remove the target and bring it back to their base to win the round.
Targets will be highlighted on the player’s radar.
Property Defense
Much like Item Retrieval mode, the defending team must guard their target area/base from the opposing team. The opposing team will invade the target area and tries to capture the area for as long as possible. A timer will begin whenever the opposing team successfully enters the target area; the defending team must than remove them as soon as possible.
Submission
Similar to Team Death Match but with the exception that players are only allow to be armed with a knife or other melee weapon, all other weapons will not be allowed in the game mode.
The first team to reach the victory score or has the highest score at the end of the round wins.
Amazing
In Amazing mode, players can play interesting and unconventional game modes available in the game. The game modes offers different winning objectives depending on the game maps in Amazing Mode.
Tacomatch
In Tacomatch mode, players are limited to play in 1 vs 1, 2 vs 2 or 3 vs 3 amount of players. Starting of each round, Blue Team players can select spawn point and has the advantage to use the Radar control to locate enemy Red Team via in the mini-map radar or able to see through the walls of the enemy's name.
Free Fire
In Free Fire mode, there are no Red and Blue Teams. Each Player are on their own, and scoring of the game is similar to Team Deathmatch, by which the highest scoring individual Player at the end of the countdown or the first Player to reach the victory score wins the game.
Hostage
In Hostage mode, Red Team guards the Hostage and prevents the Blue Team from disarming the bombs and rescue the trapped hostage. If the timer runs out, the hostage dies but if the Blue Team manages to save the hostage before the timer runs out, they succeeded in saving the hostage.
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USER INTERFACE
Server
After successfully login to the game, you will be taken to the master server selection page. Here you will find all available servers for you to join.
- Server Action: Here you can Join a selected server, Refresh the server list or Exit the game.
- Server List: All available server are display here, double click to join the server.
- Buddy List: Here you can find a list of your friends and squad mates.
Server Selection
Each server is divided into several sub-servers or channels, each catering to a host of players.
- Server Action: Here you can Quick Join an available server, manually Join a selected server, Refresh the server list, Select Server, or Exit the server selection page.
- Channel List: All available server are display here, double click to join the server.
Lobby
The lobby is here you come to find a game room to join, or create your own game room. All available game room will be listed here.
- Lobby Action: Here you can Quick Join an available game, Create Room for a new game, check the Help manual, Search for a player, submit a Report to Game Master, or Exit the lobby.
- Game Action: You can access the Shop/Inventory, change the game Option, Make a Squad of your own, or Join another Squad.
- Chat Window: Communicate with other players here by typing in a message and hit Enter key, you can also set your Chat Macro here.
- Player List: All players currently in the lobby will be display here, you can also check for your list of friend and squad mates here.
- Room list: All active game room can be found here, you can double click on them to join the room.
Room
In the game room you will be a number of information, here you can make any last minute settings before going into the game.
- Room Action: Here you can Start or Join a game, Invite another player from the lobby to join the room, check the Help manual, submit a Report to Game Master, or Exit the room.
- Room Info: Here you can see the current map being use for this game room, also information regarding the game settings for this room.
- Team Lineup: All players in the room will be divided into Red or Blue team, you can click on the icon on the top right corner to change team.
- Info Window: Check your achievements here, as well as your list of friend and squad mates.
Game
Once the game begins, you will be put into First Person View with several useful indicators on screen. Based on the type of game mode you are in, there might be some slight different to the one you sees here.
- Victory score: The score needed to the win the game is displayed here.
- Team score: Separated into 2 side for red and blue, each with their own color highlight. This indicates the number of score currently earned by either team.
- Radar: The radar indicates near by team member as well as location of objectives.
- Timer: This clock indicates how much time is remaining until the game is over and the total score are tally.
- Crosshair: This cursor gives you an indication on where your gun is pointing.
- HP & AP: These stands for your Health Points (HP) and Armor Point (AP). If you run out of HP you will be defeated, but if you run out of AP you can still survive.
- Weapon Info: This window displays the related information of the weapon that you current equip.
The first number is the total Points you have earn in the game so far, the second field shows the name of the weapon, while the last indicates the remaining ammo in the weapon.
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